![]() ![]() Now, when you sculpt on a surface with the sculpting tools 'Tessellate' option enabled, Selection Sets are maintained. ![]() Now, Dynamic Tessellation includes these elements when the triangulated copy is created. Previously, if any of these elements existed, they were ignored when Dynamic Tessellation created the new triangulated mesh copy. Note: The effects of Preserve Volume is less effective on low-polygon meshes.ĭynamic Tessellation now supports UVs, Selection Sets, Joint Weights, and Falloff Type. If you want the new behavior, where the mesh volume is maintained and cannot be degraded, activate this setting in the Sculpting tool properties (under the Advanced heading). This new behavior is off by default so you can use the Smooth tool to reduce and shrink the mesh volume. This option is useful when working with dynamic tessellation if you want prevent the Smooth tool from reducing the triangulated mesh volume too quickly. A new option, Preserve Volume, has been added to the Advanced properties from the Smooth tool so you can stop it from degrading the mesh excessively. ![]()
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March 2023
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